![]() Summon Plant is great when you save up enough points (or respec) it to silver charge too. I think most targeted spells such as meteor are a bit harder to use so I tend not to use those often. First put 1 point in each of Frosty Friend, Cloud Strike and Insect Swarm. I would be very interested and grateful if someone could explain to me the stronger builds, and which skills would be necessary and which to level (also if I need some special item and its name so I can search for it hehe) I would be interested in magic style builds preferably, and also summoning. And you can always refund your skillpoints if you don't like the spells you chose. some of the changes including the complete revamp of the Summoner class. If you put all your skillpoints into one or two spells which you like then you'll always end up doing fine. enjoyable open-world sandbox of a game that lets you build your own class. In the end it's up to you what you enjoy to play. Talents don't matter too much, pick them if they have synergy with your build (e.g. I think that still uses flamethrower for bosses though. I'm sure there's also some archer build out there but I haven't tested it yet. The swarm spell used to be broken but they nerfed it so now it's only decent. Another magic build uses the plants, which just means you spam the plant at silver charge and use them to deal damage (which works especially well for farming or if you can keep enemies in one place). It has high damage and while you have to stand still to use it on early levels, at gold charge you can move while using it. Magic has a build focused around Flamethrower and frosty friend, the idea is that enemies focus on your frosty friend while you charge flamethrower and obliterate them. I'd say the latter build has more damage but is a bit harder to dodge attacks. The only skill that I rely on is dodging strike because it's an easy escape since it's quick, and if timed right you can deal massive amounts of damage. At Summoning 10, the Incarnate becomes a giant rage monster that can tank and deal tons of damage at the same time. The disadvantage is that you have to stand still to use it but against most enemies you can lure them to hit a charged attack. When it comes to one-handed builds, in my opinion it's better to prioritize mobility and attack speed with normal attacks. AP cost: 2 Cooldown: 5 turns Usage: Summoning a mobile and independent demon that fights for you The Summoning skill school has been the ideal discipline for Lone Wolf runs during the early to mid game all because of this skill. The other build is based on Blade Flurry, which I personally enjoy more. 2H also has a build based on the whirlwind attack, which is great for Arcade mode and also decent for story mode.ġH has a build based on Shadow Clone which is a passive skill so you just have 1 attack which you need to worry about. I'm playing 2H berserker atm, which is a glass cannon build (so it's very nice for farming), but I wouldn't say that's very beginner friendly.
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